How to Publish and Share Your Lokko Level

🚀 Finished your level? Building is only half the fun — publishing it means real players get to experience what you made. Here's how.

Before You Publish

A quick pre-flight checklist:

  • Playtest it yourself, start to finish. Fix anything that feels broken or unfair.
  • Give it a clear name. A good title tells players what to expect.
  • Add a short description. One or two sentences on what makes your level worth playing.

Creating an Account

Publishing requires a free account — this is what lets you save levels and attach them to your profile:

Sign Up Free

Already have one?

Sign In

Publishing Your Level

Once you're signed in, save your level from either editor and it's instantly available to the community:

Open the 2D Editor Open the 3D Editor

Haven't built anything yet? Start with the basics:

2D Editor Guide 3D Editor Guide

Getting Your Level Discovered

  • Share the direct link with friends and on social media.
  • Post it in Discord — the community actively looks for new levels to try.
  • Play other creators' levels — the community often returns the favor.

Browse what's already out there for inspiration, or to see where your own level lands.

Explore User Creations

After You Publish

Keep an eye on how players react — level design is iterative.

  • Watch completion rates. A level nobody finishes might be too hard, too long, or unclear.
  • Read feedback. Other creators and players will tell you what worked and what didn't.
  • Update if needed. You can always tweak and republish.

Completion rate is simply the share of players who reach the end of your level after starting it — a low one is usually the fastest signal that something in the difficulty curve or pacing needs a second look.

Direct Link vs. Discord vs. the Public Feed

Each way of getting a level in front of players trades off differently, such as a level built for a niche audience doing better shared directly than dropped into the general public feed. A direct link reaches exactly the people you send it to fastest, but gives you a small, potentially biased sample of feedback since friends are less likely to tell you a level is too hard. Posting in Discord reaches a wider, more experienced audience of creators who'll give sharper critique, but it competes with every other level posted that day. Relying on the public feed inside Explore User Creations reaches the most players over time with the least effort, but it's also the slowest to build momentum for a brand-new creator with no track record yet. Most creators end up using a mix rather than picking just one.

Channel Best for Tradeoff
Direct link Fast feedback from people you trust Small, less critical sample
Discord Sharper feedback from other creators Competes with other posts
Public feed Long-term discovery by new players Slower to build momentum

Curious why so many games — Lokko included — are built around this exact publish-and-play loop? See our piece on the rise of user-generated content in games.

Sharing with a friend on a different console or device? See exactly how cross-platform level sharing works, from moderation through the actual link.


Your level is out there — go build the next one. 🎮