Lokko 2D Editor Guide: How to Build Levels, Hazards & Mechanics
🛠️ Want to build your own 2D platformer level? Lokko's 2D Editor is a free, browser-based level editor — no download, no install, no sign-up required to start building. This guide walks through every core tool: placing platforms, building climbable walls, setting traps and hazards, wiring up interactive mechanics, and choosing the right camera mode for your level.
Opening the 2D Editor
To get into the editor from the main menu:
- Launch Lokko and go to the Main Menu.
- Click the 2D EDITOR tile and open it.
Editor Interface Overview
Once you're in, here's what you're looking at:
- Grid canvas — your build space.
- Left sidebar — camera mode toggles (Single Screen / Moving Screen), Avatar Editor, Enemy Editor, the PLAY button, and UNDO/REDO controls.
- Bottom toolbar — every placeable object, organized into Blocks, Interactive Elements, Obstacles, and Mechanics.
- Feedback shortcut (L3+R3) — bottom-right corner, for submitting feedback directly to the dev team.
You can control the screen, add and delete items, undo mistakes, and test your level in Play mode:
Toolbar breakdown:
| Category | What's in it |
|---|---|
| Blocks & Terrain | Basic structural blocks (blue, orange, yellow, pink, gray) and platform variants |
| Interactive Elements | Haptic Cube, Checkpoint, Coin, Directional Arrows, End Portal |
| Hazards & Traps | Spike arm variants (4x, 6x, 10x), static and dynamic obstacles, lasers, enemy |
| Mechanics & Triggers | Boosters, moving platforms, conveyor belt |
Building Your First Level
Reach Greater Heights
Moving Platform: This item helps the player reach places they can't reach with regular traversal.
Start with 2 platforms at different heights (blue or orange work well for a first platform):
- Select the vertical moving platform in the toolbar and add it to the level.
- Select the item to show its properties and modify the Speed and Movement Distance.
- Enter PLAY mode and use the moving platform to reach higher ground.
Building Climbable Walls
Green Block: With the help of green blocks, the player can build a wall that's climbable.
- Select the green block — the green block with horizontal rung markers.
- Stack it vertically — drag or click repeatedly to build up to your desired height.
- Enter PLAY mode and test how the player can stick to the wall and climb it.
Obstacles and Enemy
Spike Block: Obstacles will eliminate the player upon contact. Avoid them at any cost. Enemy: Enemies are dangerous to the player, but we can destroy them by stomping on them.
- Select the spike block — add it to the level.
- Select the Enemy — add it to the level.
- Enter PLAY mode and test how the player interacts with the obstacle and enemy.
Finishing a Level
End Portal: The End Portal is necessary to indicate the end of a level.
- Select the green glowing ring icon labeled END.
- Place it on the platform where the level should finish.
- Test — reach the End during Play to trigger the victory state.
Check out the complete level playthrough you just made:
Hazards and Traps
Rotating Hazards: Spike Arms and Laser Arms
- The player can modify the speed and direction of the item's rotation.
- The Rotating Laser Arm has the same properties as the Spike Arm.
Interactive Mechanics
Time Slowdown
This item looks like a stopwatch.
- The player gets the ability to slow down time when this power-up is picked up.
- The item has a cooldown and can't be used consecutively.
Conveyor Belts
Effortless movement.
- The player moves on their own while on it.
Jump Pads and Pusher Cubes
- The player gets a momentum boost after coming in contact with these items.
- Customize the Pusher Cube's properties (Speed and Distance).
Directional Arrow
- Add them to show the direction the player is supposed to take to progress.
Camera Modes: Fixed Screen vs Moving Screen
Your camera choice changes how a level feels to play.
| Mode | Behavior | Best for |
|---|---|---|
| Moving Screen | Tracks the player continuously across the screen | Scrolling levels, long horizontal paths, tall vertical climbs |
| Fixed Screen | Locks the view inside a stationary bordered box showing the whole stage | Single-screen puzzles, compact platformers, precision arenas |
Testing and Publishing Your Level
- Publishing a level will give your level access to the whole world.
- A level must contain an End Portal and be completable before publishing.
Happy with what you built? Save it and share it with the community — see our full guide on publishing and sharing your level:
Sign Up Free Explore User Creations
Ready to go 3D? Check out the 3D Editor guide next. Or see the full idea-to-published workflow to know what comes after this guide.
Get Help
- 💬 Join our Discord — live chat with other creators
- 📺 Watch tutorials on YouTube — step-by-step guides
Happy building! 🚀 Every great Lokko level started with someone's first block.
Frequently Asked Questions
Is Lokko's 2D editor free to use?
Yes. The 2D Editor runs free in your browser with no download and no account required to build and test levels. You only need a free account if you want to save your level and publish it for others to play.
How do I make a spike arm or laser rotate in the Lokko 2D editor?
Select the spike arm or rotating laser object, then use the Change Speed controls (the left/right arrows) to set how fast it spins, and the rotation icon's arrows to toggle between clockwise and counter-clockwise.
What's the difference between Fixed Camera and Dynamic Camera?
Dynamic Camera tracks the player continuously, which suits scrolling levels and long or tall paths. Fixed Camera locks the view to show the whole stage at once without scrolling, which works best for single-screen puzzles and precision arenas.
Do I need to download anything to use the 2D editor?
No, not to try it. The 2D Editor is also built into the full game on Steam, iOS, and PS5, but you can open the browser version at 2DEditor and start placing blocks immediately — nothing to install first.
How do I publish a level I built in the 2D editor?
Sign up for a free account, then save your level from inside the editor. It becomes instantly available to the community. See our guide on publishing and sharing your level for the full walkthrough.