How to Share a Level With Friends Who Play on a Different Platform

🌍 A level you built on PC doesn't care whether your friend plays on PS5 or iOS — it's still the same level. The part people usually get stuck on isn't the building. It's figuring out how to actually get a link in front of someone who's on a completely different device. Here's exactly what happens between hitting publish and your friend loading up your level, and the two ways to share it so it works no matter what they're playing on.

A group of friends playing games together on a couch
The platform your friend plays on doesn't have to match yours for them to play your level

What Actually Happens After You Publish

Publishing isn't instant — there's a short pipeline between "I hit save" and "anyone can play this."

  1. You submit your level from inside the 2D or 3D Editor.
  2. It goes through moderation. Every submitted level is reviewed against Lokko's UGC standards before it's visible to anyone but you — see our UGC Moderation page for the full criteria. This step exists specifically to keep the level browser safe, since Lokko is built for players of all ages.
  3. You get notified. Once review finishes, a notification lands in your profile's notifications panel: "Level approved" if it passed, or "Level denied" if it didn't.
  4. Once approved, it's public — visible in the level browser, and ready to share with anyone.

The notification is the signal to actually send the link. Sharing a level before it clears moderation just gets your friend an error — wait for "Level approved" first.

Two Ways to Share a Level Cross-Platform

Once your level is approved, you've got two options, and both work regardless of what platform your friend is on.

Option 1: Share the Level ID

A level ID is a short, unique code — something like 6D4Q6R — that identifies exactly one published level, the same way a tracking number identifies exactly one package. You can copy this directly from the level's page and send it to a friend as plain text (a chat message, a Discord post, whatever). They paste it into the in-game level browser's search, and it loads — no link, no browser involved at all.

This is the fastest option if your friend is already sitting in the game.

Option 2: Share the Website Link

Go to the level's page on the Lokko website and copy the link. When your friend opens it — on a phone, a laptop, whatever device they clicked it from — the page shows a Play button. That button is built to open the level in their game, on their platform. It launches straight into the app if they're on console or mobile, or into the Steam version if they're on PC — neither of you needs to know the other's platform ahead of time.

This is the better option when you're sharing outside the game — a group chat, social media, anywhere your friend might click the link before they've even opened Lokko.

This is a form of deep linking — a link that opens directly to a specific piece of content inside an app, rather than just to the app's home screen. Deep links are what let a single URL route a phone to a native app, a console to its own store listing, or a browser to a web fallback, all from the exact same link.

Multiple game controllers for different consoles laid out on a table
The same link routes to a different platform depending on who clicks it

Why Two Options Instead of One

It's worth noticing that the level ID and the website link solve the same problem for two different moments, not one better version of the other. A level ID assumes your friend is already inside the game with the level browser open — sending it anywhere else just leaves them with a code and nowhere to type it. A website link assumes the opposite: your friend hasn't opened the game yet, might be scrolling a group chat on their phone, and needs something clickable that gets them there without a manual step in between. Picking between them is really just asking where your friend is right now, not which one is objectively better.

Why This Matters for Cross-Platform Friend Groups

This is really the point of the whole system: the level ID and the website link both exist specifically so a level built on one platform is instantly playable on another, without you or your friend having to think about compatibility at all. It's the same instinct behind the rise of user-generated content in games more broadly — the easier it is to get a level in front of a player, the more likely it actually gets played. Cross-platform friend groups are exactly where that friction shows up first if a game gets it wrong.

Explore User Creations Start Building a Level

Haven't published anything yet? Our guide on publishing and sharing your level covers the account setup and publishing steps in full, and our full creator workflow walks through everything from idea to playtesting before that.

Key Takeaways

  • Publishing goes through a moderation review before a level is visible to anyone else — you'll get a notification once it's approved (or denied).
  • Once approved, share either the level ID (fastest if your friend is already in-game) or the website link (better for sharing outside the game).
  • The website link's Play button opens the level in whatever platform your friend is actually on — you don't need to know their platform in advance.
  • This cross-platform-by-default design is what makes sharing a level with a mixed-platform friend group actually simple instead of a compatibility headache.

Frequently Asked Questions

How long does level moderation take?

Lokko doesn't publish an exact turnaround time, since it depends on review volume, but every submitted level goes through the same review before it's visible to anyone besides you.

How do I know if my level was approved?

You'll get a notification inside Lokko — check the notifications panel on your profile page. A 'Level approved' notification means it's now public; a 'Level denied' notification means it didn't pass review.

What's the easiest way to share a level with someone on a different platform?

Send them the level's direct link from its page on the Lokko website. When they open it, the page gives them a Play option that launches into their own platform's version of the game — you don't need to know what platform they're on ahead of time.

Can I just give someone the level ID instead of a link?

Yes. Every level has a short level ID (like 6D4Q6R) that you can copy from its page and share directly — a friend can paste it into the in-game level browser to load it, which works the same regardless of their platform.

Why was my level denied?

Denials happen when a level doesn't meet Lokko's UGC moderation standards — see the full criteria on our UGC Moderation page. If you believe a denial was a mistake, use the contact page to reach out.